Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a 3D Vegetation Modeler at Ubisoft Québec, you will create 3D game-ready assets, contribute to the development of production pipelines, and research and develop new production techniques.
What you’ll do
Create 3D vegetation models for the game
Gather references and prepare concepts and preliminary versions of assets
Model assets in high and low resolution
Apply or modify textures
Integrate 3D assets into the game engine
Work with technical, game and art teams to meet the game’s needs
Qualifications
What you bring to the team
Proficiency in SpeedTree and ZBrush
Proficiency in Photoshop and either Substance 3D Painter, Substance 3D Designer or both
Proficiency in a 3D modeling tool, such as Maya, 3ds Max or Blender
Organizational skills and an ability to take initiative
Ability to create custom foliage atlases without using Megascans
Flexibility in working methods
Assets: experience with photogrammetry, interest in research and development, openness to working on other environment assets such as ground surfaces or rocks, and an interest in sharing your creative perspective
What to send our way
Your CV highlighting relevant skills and experiences
A portfolio or links to relevant 3D modeling projects